;
; ------------------------------------------------------------
;
;   PureBasic - SetEntityCollisionFilter
;
;    (c) Fantaisie Software
;
; ------------------------------------------------------------
;

#CameraSpeed = 0.4
#Speed = 60

#COL_Sphere   = 1 << 6
#COL_Box      = 1 << 7
#COL_Cylinder = 1 << 8
#COL_Ground   = 1 << 9

#SphereCollidesWith   = #COL_Ground | #COL_Box    | #COL_Cylinder
#BoxCollidesWith      = #COL_Ground | #COL_Sphere | #COL_Cylinder
#CylinderCollidesWith = #COL_Ground | #COL_Sphere | #COL_Box
#GroundCollidesWith   = #COL_Sphere | #COL_Box    | #COL_Cylinder

Enumeration
  #MainWindow
  #Editor
EndEnumeration

IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"

Define.f KeyX, KeyY, MouseX, MouseY, RatioX, RatioY
Define.i Shoot

If InitEngine3D()
  
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem)
  Parse3DScripts()
  
  InitSprite()
  InitKeyboard()
  InitMouse()
  
  If Screen3DRequester()
    
    ;- Materials
    GetScriptMaterial(0, "Color/Blue")
    GetScriptMaterial(1, "Color/Green")
    GetScriptMaterial(2, "Color/Red")
    GetScriptMaterial(3, "Color/Yellow")
    CreateMaterial(4, LoadTexture(0, "Dirt.jpg"))
    
    ;- Meshes
    CreateCube(0, 2)
    CreateSphere(1, 1)
    CreateCylinder(2, 1, 4)
    
    ;- Entities
    CreateEntity(0, MeshID(0), MaterialID(0),  4,  1.0, 0)
    CreateEntity(1, MeshID(1), MaterialID(1), -4,  0.5, 0)
    CreateEntity(2, MeshID(2), MaterialID(2),  0, -1.0, 0)
    CreateEntity(4, MeshID(0), MaterialID(4),  0, -4.0, 0)
    ScaleEntity(4, 5, 0.5, 5)
    
    ;- Body
    CreateEntityBody(0, #PB_Entity_BoxBody, 1)
    CreateEntityBody(1, #PB_Entity_SphereBody, 1)
    CreateEntityBody(2, #PB_Entity_CylinderBody, 1)
    CreateEntityBody(4, #PB_Entity_BoxBody, 0)
    
    ;-Filter
    SetEntityCollisionFilter(0, #COL_Box     , #BoxCollidesWith)
    SetEntityCollisionFilter(1, #COL_Sphere  , #SphereCollidesWith)
    SetEntityCollisionFilter(2, #COL_Cylinder, #CylinderCollidesWith)
    SetEntityCollisionFilter(4, #COL_Ground  , #GroundCollidesWith)
    
    ;- Camera
    CreateCamera(0, 0, 0, 100, 100)
    MoveCamera(0, -1, 8, 25, #PB_Absolute)
    CameraLookAt(0, -1, 0, 0)
    
    ;- Light
    CreateLight(0, $FFFFFF, 1560, 900, 500)
    AmbientColor($330000)
    
    ;- GUI
    RatioX = CameraViewWidth(0) / 1920
    RatioY = CameraViewHeight(0) / 1080
    OpenWindow3D(#MainWindow, 0, 0, 550 * RatioX, 110 * RatioY, "SetEntityCollisionFilter")
    TextGadget3D(#Editor, 10 * RatioX, 20 * RatioY, 470 * RatioX, 40 * RatioY, "Clic somewhere")
        
    ShowGUI(128, 1) ; Display the GUI, semi-transparent and display the mouse cursor
    
    Repeat
      Screen3DEvents()
      
      Repeat
        Event3D = WindowEvent3D()
      Until Event3D = 0
      
      If ExamineMouse()
        MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
        MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
        
        InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left))
        
        If MouseButton(#PB_MouseButton_Left)
          If Clic = 0
            If PointPick(0, MouseX(), MouseY())
              Clic = 1
              Shoot = CreateEntity(#PB_Any, MeshID(1), MaterialID(3), CameraX(0), CameraY(0), CameraZ(0))
              ScaleEntity(Shoot, 0.3, 0.3, 0.3)
              CreateEntityBody(Shoot, #PB_Entity_SphereBody, 1)
              ApplyEntityImpulse(Shoot, PickX() * #Speed, PickY() * #Speed, PickZ() * #Speed)
              SetEntityCollisionFilter(Shoot, #COL_Sphere  , #SphereCollidesWith)
            EndIf
          EndIf
        Else
          Clic = 0
        EndIf
      EndIf
            
      If ExamineKeyboard()
        
        If KeyboardPushed(#PB_Key_Left)
          KeyX = -#CameraSpeed
        ElseIf KeyboardPushed(#PB_Key_Right)
          KeyX = #CameraSpeed
        Else
          KeyX = 0
        EndIf
        
        If KeyboardPushed(#PB_Key_Up)
          KeyY = -#CameraSpeed
        ElseIf KeyboardPushed(#PB_Key_Down)
          KeyY = #CameraSpeed
        Else
          KeyY = 0
        EndIf
        
      EndIf
            
      
      CameraLookAt(0, 0, 0, 0)
      MoveCamera  (0, KeyX, 0, KeyY)
      
      RenderWorld()
      Screen3DStats()
      FlipBuffers()
    Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
  EndIf
  
Else
  MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf

End